1. Algorithm – A step-by-step procedure for solving a problem.
2. API (Application Programming Interface) – A set of rules for communicating with software.
3. Application – Software designed for a specific task.
4. Artificial Intelligence (AI) – Machines programmed to simulate human intelligence.
5. Authentication – The process of verifying identity.
6. Bandwidth – The data transfer capacity of a network.
7. Big Data – Extremely large data sets analyzed to reveal trends and patterns.
8. Bit – The smallest unit of data in a computer.
9. Byte – A unit of data equal to 8 bits.
10. Cache – Temporary storage for frequently accessed data.
11. Cloud Computing – Using remote servers to store, manage, and process data.
12. Code – Instructions written in a programming language.
13. Compiler – A tool that translates code from high-level programming language to machine code.
14. CPU (Central Processing Unit) – The main processor that performs instructions.
15. Cybersecurity – Protecting systems, networks, and data from digital attacks.
16. Database – A structured set of data stored for easy access and retrieval.
17. Data Mining – The process of analyzing large data sets to find patterns.
18. Debugging – Identifying and fixing bugs in code.
19. Domain – The address or name of a website on the internet.
20. Encryption – The process of converting data into a code to prevent unauthorized access.
21. Array – A collection of elements stored in a sequence.
22. Backend – The server-side of a website or application where data processing occurs.
23. Boolean – A data type that has two possible values: true or false.
24. Bug – An error in software that causes unexpected behavior.
25. Class – A blueprint for creating objects in object-oriented programming.
26. Client – A device or software that requests services from a server.
27. Compiler – A tool that converts code into executable programs.
28. Conditional Statement – A command that performs different actions depending on conditions.
29. Container – A lightweight, portable unit that contains everything needed to run software.
30. Debug – The process of finding and resolving errors in code.
31. Deployment – The act of releasing an application or software for use.
32. Exception – An error that disrupts normal execution in programming.
33. Function – A block of code designed to perform a particular task.
34. Framework – A set of pre-written code that serves as a foundation for building applications.
35. Frontend – The part of an application the user interacts with.
36. Inheritance – A mechanism in object-oriented programming where a class derives properties from another class.
37. Instance – A specific realization of a class in object-oriented programming.
38. Interface – A point where two systems communicate.
39. Library – A collection of pre-written code used to simplify programming.
40. Loop – A sequence of instructions that repeats until a condition is met.

41. Bandwidth – The maximum rate of data transfer across a network.
42. DNS (Domain Name System) – A system that translates domain names into IP addresses.
43. Firewall – A security system that controls incoming and outgoing network traffic.
44. HTTP (Hypertext Transfer Protocol) – The foundation of data communication on the web.
45. IP Address – A unique address that identifies a device on the internet.
46. ISP (Internet Service Provider) – A company that provides internet access.
47. LAN (Local Area Network) – A network that connects devices within a limited area.
48. MAC Address – A unique identifier assigned to network interfaces.
49. Protocol – A set of rules for data communication between devices.
50. Router – A device that forwards data between networks.
51. Server – A computer or software that provides data or services to other computers.
52. TCP/IP (Transmission Control Protocol/Internet Protocol) – A suite of protocols that governs internet communication.
53. VPN (Virtual Private Network) – A service that encrypts internet traffic for security.
54. WAN (Wide Area Network) – A network that covers a broad geographic area.
55. Wi-Fi – A technology that allows wireless internet access.
56. Antivirus – Software designed to detect and remove malicious programs.
57. Authentication – Verifying the identity of a user.
58. Authorization – Granting permission to access resources.
59. Bot – A program that performs automated tasks.
60. Brute Force Attack – A trial-and-error method to decode encrypted data.
61. DDoS (Distributed Denial of Service) – An attack that overwhelms a server with traffic.
62. Encryption – Converting data into a secure format.
63. Firewall – A security system for network protection.
64. Malware – Software designed to harm or exploit systems.
65. Phishing – A type of cyber-attack that tricks people into sharing sensitive information.
66. Ransomware – Malicious software that locks data until a ransom is paid.
67. Spyware – Software that secretly monitors user activity.
68. Trojan Horse – A type of malware disguised as legitimate software.
69. Two-Factor Authentication (2FA) – A security process requiring two forms of verification.
70. Virus – Malicious code that can copy itself and spread to other systems.
71. Backup – A copy of data saved for recovery purposes.
72. Big Data – Large, complex datasets analyzed for insights.
73. Data Warehouse – A system for storing and managing large amounts of data.
74. Data Migration – The process of transferring data between systems.
75. Database Management System (DBMS) – Software that manages databases.
76. ETL (Extract, Transform, Load) – A process for preparing data for analysis.
77. Machine Learning – A subset of AI where algorithms learn from data.
78. Metadata – Data that provides information about other data.
79. Query – A request for data from a database.
80. Structured Data – Data that is organized in a specific format, like tables.
81. Blockchain – A digital ledger that records transactions in a secure, transparent way.
82. Cloud Storage – Storing data on remote servers accessed via the internet.
83. DevOps – A set of practices that combines software development and IT operations.
84. Internet of Things (IoT) – The interconnection of everyday devices to the internet.
85. Machine Learning – Training algorithms to learn from data to make predictions.
86. Neural Network – A machine learning model inspired by the human brain.
87. Quantum Computing – A type of computing based on quantum mechanics.
88. Robotics – The design, construction, and operation of robots.
89. Virtual Reality (VR) – A simulated experience created by computer technology.
90. Augmented Reality (AR) – Technology that superimposes digital information onto the real world.

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